![]() ![]() A flat threshold for when it's possible to meteor cancel would feel unintuitive ("why can they cancel the knockback nearly instantly and punish me on hit at 100% but are guaranteed to die at 101%?"), and still retains the issue of the meteors being ineffective as kill moves below the threshold. If I had to change meteor cancelling somehow, I'd do it by increasing the delay before meteor cancelling is possible. I'm simply throwing an idea here, feel free to discuss about it or you can also flame/insult me for trying to improve the game. This means, if we add a limit of % that a meteor attack can be cancelled, this would only buff characters that are worse than the top tier. (PAL version of Marth also has his spike replaced with a meteor attack, but I'll focus on NTSC version for now) ![]() In the top6 characters of this game (Fox, Falco, Marth, Sheik, Peach, Puff), the only character with a Meteor Attack is Peach with her d-tilt. Making the Meteor Cancel not being able to work after a certain % (like 100%) would make these kind of attacks work like a spike after 100%, which is a lethal range anyway for a lot of attacks. ![]() Meteor cancel is an attack that is most of the time unusable at any % to defeat an opponent because of the cancelling, which is only after 8 frames. That mechanic change is a code already available in the Melee Workshop section of Smashboards. With the upcoming 20XXTE, this would give the ability to change the general mechanics of the game at a tournament level. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |